Dungeons & Dragons Vol. 3: Underworld & Wilderness Adventures

The third booklet is kind of like the DM’s guide and probably the weirdest of them all. In some ways, it seems the least developed and has the most references to use of the Chainmail rules. The sample dungeon is bizarre – all sorts of tricks and traps and a mapping nightmare. There’s also a …

Dungeons & Dragons Vol. Two: Monsters & Treasure

The second book is effectively the Monster Manual. All the favourites are here. It’s a little bit odd in its organisation. Like Chainmail, the monsters aren’t in alphabetical order – rather they’re kind of in rough groups. The different colours of dragon are in there along with rules for subduing them. The treasure section has …

Chainmail

This is a fascinating read for any D&D player. The first half is pretty skippable – it’s just standard miniature war-gaming rules. The fun starts half way through with Man-to-man combat – ie where one figurine represents one man instead or 10 or more. Included in here is a fun section for jousting which my …